Shen Sherin

Islands of Shen Sherin

The islands of Shen Sherin

Shen Sherin climate star

Shen Sherin climate star with temperature and precipitation

Shen Sherin climate data

Shen Sherin climate data

All the islands except two are grown from the seafloor early in the Thesilan Dynasty. Earth mages raised the land from the bedrock taking over twenty-five years. They created over fourteen hundred square acres of usable land in the North Teroma Inlet. Over the last several thousand years, twelve dynasties ruled over the islands and the surrounding areas. Some of them lasting several generations, others, less than one.

After the Thesilans left, the cities fractured becoming five independent city-states. Other races prospered across thousands of miles of untamed lands between settlements. Years later the leaders realized the number of births dwindling. They sent for seers and mages to find a solution, but none had an answer. The moral dropped, and the population decreased to less than half within a decade. When the youngest were in their mid-twenties, a group of strangers wandered into the town. Their friendliness, energy and good nature cheered the people up. Once babies started being born again, the leaders figured out the off-worlders played a role in their survival. Years later they learned about the caves and its relations to their continuation. Even longer before word of the Thesilan Prophecy reached the emperor.
The prediction told of a stranger from a faraway land would return a Thesilan Princess as a queen, and restore the ancients with their magic. From then on, the wizard's job is to prevent the prophecy, or all would lose their power.

Shen Sherin is the principal city on Khursia sea with a population over 75,000 distributed across14 islands in the North Teroma Inlet. In the 23rd year of the Jarve Dynasty, the emperor closed the city to all new residents. Forcing 10 to 15 thousand more to live on the banks of the Sherin River and the lands around the bay. The only way to become a resident of the Islands is to be invited in by a permanent citizen. In which case, the sponsor provides living accommodations and guarantees they will obey the laws. If a person performs exceptional service for the city, the emperor may grant them the title of zojzas. Along with the title comes a small estate on Audiluam Island, however, the title is not passed on to their offspring.

The Thesilans used a hierarchical system with five castes and the emperor above all. Next are the old nobles, with family ties dating back four generations or more. Below them are the new nobles and zojzas. Next are the craftsmen, the merchants, farmers, and slaves. Slaves are at the bottom with indentured servants one step above. By law, all must be able to buy their way out of servitude. However,  captured prisoners of war, can't buy their freedom, though they can still earn it. Mages don't have their own class, they belong to one of the other castes. Often taking a leading role in their respective groups, the most powerful magician is called the wizard.

Each outer island shields the citizens with enchanted stone walls grown from the bedrock to 100 feet. Ballista, catapults, and other weapons lining the walls can decimate any careless attacker. The tides average thirty-foot from low to high.  Three new moons can create water levels twenty-feet over the mean water line. The incoming rush of water sometimes forms a fast-moving six-foot wave up the channel. These extreme tides create an additional natural barrier from attackers.

Waste disposal
Beneath the metal street drains and floating flaps for stopping the seeping of water during super high tides. Down a twenty-foot shaft lies a maze of interconnecting tunnels used as a sewer. Water from the river flows through the passages, washing the garbage to the sea. The outer islands are about six feet above a normal high tide with the inner islands raised to nine. The castle island is over fifteen feet above the outer isles.

Every isle maintains its own garrison with a commander who reports to the city captain. The island guards are allowed to chase a suspect into another section. But they need to request permission to return them, which is usually granted.  Every island maintains its own court of three judges dealing with minor infractions. Either party can petition the high court on the island of Strasev to listen to the case. Their ruling can only be overturned by the king.

Minor crimes sentences range from paying a fine to community service, with some serving jail time. The Thesilan's used magic to capture an image on a piece of paper or wood. But, after they left, the spell disappeared with them. Now anyone imprisoned receives a specific tattoo related to the crime. Criminals wear them as a badge of honor, and ranking. The more severe crimes carry sentences of longer incarnations, exile, and even executions. Until a few hundred years ago, exile meant the person remained on Fire Island for life or a battle in the arena. However, now they are a city-state, and the banished are shipped across the bay.
Some choose to fight in one of the three arenas to win their freedom. Some captured soldiers prefer a fighting chance in the games rather than becoming a slave. There are both lethal and non-lethal combats with larger purses in the deadly battle. Many disputes end up in an arena, with the outcome being final.  

The waters around the city are teeming with aquatic life. Including Crabs, mussels and other shellfish with halibuts and sharks in the bay and sewers. Shen Sherin has many whaling vessels, they lose a ship about every two years or so.  In the spring and fall, the waters around the islands are filled with a variety of migrating salmon. The farms around the town grow a variety of fruits, vegetables and a variety of grains. The forest and mountains to the east are teaming with wild game. Also, other races dwell in the untamed lands, with many hostile toward everyone else.

Most people travel by foot, with the more affluent using horses or a carriage. Anyone can own a weapon, and most do, however, horses are regulated by each island and the city. Tapestries, paintings, and stories of  Thesilans using a magical tube to power ships, and carriages. However, they took the spell knowledge when they left.  Now finned boats using the tidal currents for power are used to transport commodities between the islands. Wagons are pulled by horses or oxen. Three mast sailing ships fill the harbor daily, moving products to parts unknown. Its deep-water harbor is the busiest in the entire area.

Around Khusari Sea, white marbles about 1-inch diameter and weighing about an ounce provide the monetary system. They are magically enhanced with color to represent the different denominations and can be tracked. Green is the most prevalent. It takes 15 green equal a yellow, 15 yellow for a blue and 15 more for a red.  Few of the lower caste deal with the red. The upper-class use violet, black, gold and star jades at a 15-1 ratio. The gold and star are used between governments.

The city exports lumber, artistic gems, potatoes, and dried fish by road to the south and east. Spices, wool, grains, and fruit arrived from all over. The port remains ice-free year-round making it an ideal shipping hub. The only North-South road west of the Dragon Spine Mountains passes through the outer city. Everything combined makes it is the perfect freight center for west of the mountains. For more than four hundred years, Shen Sherin was the central shipping hub in the region. Caravans used to travel many miles in a season. Over the last fifty years, an increase in attacks made the transport of merchandise dangerous. Today only a handful of traders will risk everything for a hefty profit.

Shen Sherin climate is cool and wet, stabilized by the cold Khusari current flowing counter-clockwise around the bay. The summer months receive little rain with highs over 68 F with the warmest month being Pinothuv. Summer is accompanied by long days and lots of coastal fog, sometimes lasting for weeks.
The winter months can be close to freezing with the coldest temperature being below freezing. Almost 17 inches of snow for the season.  About a decade ago they received over 12 inches in the month, Davina.

Every island is named for a different minor deity. Each month on the calendar is a major deity with the weekdays' notable heroes. There are no less than five temples on the major isles. Many aristocrats maintain a shrine on the estate's grounds. Several hundred years ago, the population outgrew the city. In 30 Jarve, Kianj Jarve decided the practice of burying the dead in the town would stop. Since then all corps are cremated, and the ashes returned to the family. Then the ash is entombed behind a wall with a plaque. Many of the working class, put a box on a small boat and set it adrift. South of Teroma bay is a cemetery separated by religion and caste for those beliefs of buring their dead.  

Shen Sherin is run by an emperor with the eldest male child succeeding until Dajuo Reetta took the throne in 1516. Her reign changed the standard practice. The emperor chooses their successor, if none is chosen then it falls on the eldest child. However, it is not often a smooth transition. The past is full of turbulent changes with the downfall of families in power and new ones rising to take control.

The king's word is final and cannot be contested. He is the supreme leader for all the land within the realm. Since the Toivonian Dynasty, each island employs its own administrators. However, their laws and guards remain subservient to the crown. Should two islands have a dispute, it is settled in the high court. Outside the city walls, the people are under a zojza or noble, who answers to the king.

The Islands

Ancient magicians grew all but two of the islands from the seafloor into a mesa. They are set up in a rectangle with the castle on the tallest and the furthest one from the mainland. Cobblestone roads connect the other island through a series of bridges. A single bridge connects each of the neighboring islands. The major roads, known as the bridge street, join at the town square with lots of small shops on the perimeter. In the center of each intersection is an enchanted fountain with a statue representing isle. As the magic wears out, they become stagnate pools of water.
Goods and merchandise travel by wagon on the most significant major road running from the harbor island to the mainland through the city gate. Each isle also maintains several docks for the flat bottom fin barges used for transporting between islands.
Several feet below the buildings are several eight-foot high tunnels, running through islands creating a sewer system. Trash flows through grates in the streets and into the passages where the current from the Shin Sherin River washes it out to sea. Every island has a desalination facility with multiple wells with wind-powered pumps, built after the magic pumps stopped working.
Every isle maintains a company of guards from the city garrison with barracks and a commander answers to the City captain. All criminals are taken to Tiswaj the administration island where a three-judge panel decides their fate. On rare occasions, the high court on the island of Strasev will judge a case, and only the king can overrule the court. However, he seldom overturns the court.


Munthiv has the only gate to the mainland. It is the smallest of the islands, only one acre wide and twenty acres long, surrounded by a forty-foot grown wall, looking like cut marble. After crossing a six hundred footbridge, there is a twenty-foot drawbridge leading to the first portcullis, opens into a five-thousand square foot rectangular courtyard surrounded by a separate thirty-five foot grown wall and a portcullis at the other end. One side of the yard are two crystal pillars. The posts along with any magic items will glow a specific color depending on the type of magic. The darker the color, the more powerful the enchantment, and all magic is registered. All strangers are channeled through the pillars with any change in color questioned. Once through the second gate, there are rows of houses for the guards and various buildings for the maintenance of their equipment and mounts. The only other bridge connecting the island is about two hundred feet and leads to Synhom Island. The main span is made of wood with cables running under the bridge and a trough for oil down the middle.  More?


Synhom is the largest island encompassing over 25% of the city land area. Thirty acres wide and ten acres deep, forming a T with the Isle of Munthiv. is about three hundred acres, it houses nearly 40% of the population. The weary traveler can find just about anything here from place to rest to weapons, replenish their supplies and even find companionship. In the center of the island is a round-a-bout with a fountain in the middle, where the four main roads leading to the other islands merge. Wagons and animals are restricted to the islands of Munthiv, Synhom, Eposiaj, and Ruases. There are small two-wheel carts just over the width of pony for the other islands. On the East end of the island between the bridges to Eposiaj and Oralub sits the Coliseum. The arena floor is below the mean sea level. For naval battles or to wash the dead bodies out to sea, they flood the arena floor. Synhom bridges connect to each of its neighbors, Munthiv, Eposiaj, Oralub, and Kukab.


Eposiaj is one of the outer islands covering about one hundred and twenty-nine acres. This is the island where one goes for Horses, livestock, wagons, carriages, and carts. Blacksmith, Cartwright, saddle maker, harness maker or anything having it do with horses and wagons is found on Eposiaj. Unless arrangements are made with an inn, all the horses are stabled here. There are three bridges, one to Treasib, Oralub, and Synhom.


Oralub is about ninety-seven acres divided into four quadrants with the northwest section set up for tanners and other high water users. The rest of the island is for craftsmen don't require large amounts of water. Tucked away in the SE section are a few shops the deal with magic devices. If it can be made, this is the island to visit. In the center of the island a marble statue of Axtjla Oralub, the best craftsman in the history of Shen Sherin. There are four bridges, one to Synhom, Eposiaj, Treasib, and Cheberin.


Kulab is only about 85 acres in size with a unique channel for running the mills turn wheat and corn into flour. They also turn apples and other fruits into a liquid for ciders, wine, and beers. The city distilleries for the fermentation of fruits and berries are also found on the island. Inthe fall, blackberry brandy is popular with the population. There are many bakers and pastry chefs on the north end of the island. The bridges off this island lead to Synhom, Oralub, and Hulyci. 


Treasib encompasses about 80 acres and sits between Eposiaj and Ruasis on the north side of the bay. This island is dedicated to combat, whether it is melee weapons, armor for yourself or an animal, or you need something with distance, like a bow or crossbow. There are practice areas with each shop and ranges for the bows. The island has a few specialized weapon-smiths, armorers, bowyers and others. The bridges to this island are narrow, allowing only one person to pass at a time. The only way to get to this island is from Eposiaj and Ruases.


Cheberin is where the wealthy merchants and mages reside. Covering about 75 acres, each house has its private distillation building along with a small stable and a barracks attached, for the owner's personal guards and a two-story main house. The narrow streets lined with rock walls only allow a one-horse cart a person beside it. Some of the estates have docks for small sea vessels. There are only three bridges off this island, one to Audiluam, Hulyci, and Oralub.


Hulyci is about 65 acres houses the few lesser nobles have been appointed by the king. The roads are similar to the Cheberin with the estates, the main house, a private well, and water purifier. Most have stables, separate barracks, with a few having smiths on hand. The only bridges lead to Kukab and Cheberin.


Ruases is only 32 acres. The waters around this island are filled with sharks as this island is where all the animals for the city are butchered. There are also fishmongers and all the sausage making buildings. Only two bridges are connecting to Ruases, one to Treasib and Meinka.


Audiluam is only 49 acres with the three main roads meeting in a circle surrounded by open-air shops selling some of the most beautiful silk and fine cloth around. There are seamstresses, weavers, dyers, and shops of exquisite and exotic clothing. Unique, handcrafted, high-quality item, abound on the island. There are three ways off the island by foot, one is back to Cheberin, the others are to Tebailuam, and Tiswaj.


Telailuam has tight security for this 250-acre natural island. The gatehouse has double the guards with double the active patrols in the streets and the surrounding walls as the other islands. Most of these lots are only about an acre with a few exclusive specialty items. Whilethere is one private Inn on the Island catering to the nobility chose not to have a chateau on the island. Most of them also have large estates on the mainland. Tebailuam is the only island has additional magic symbols on the buildings, walls and even the bridge from Audiluam. It should be noted the only people allowed on the island are to be a resident or invited.


Meinka is one of the few islands have direct access to Khusari Sea. Designed for the docks, it has a triangle shape covering about 75 acres and sitting away from the other islands. The docks themselves can handle over a dozen ships and any one time and has some unique security equipment, including a couple of warships loaded with enchantments and weapons of magic. There is only one bridge to this island from Theasib, and most of the goods are transported from here using the finned flat bottom barges.


Tiswaj has all the main administration buildings for each of the islands along with the advocates, courthouse, and essential offices. While each island has its own government offices, handle most of the day-to-day operations. Any activity involves more than one island is dealt with here in the parliament. Only the high profile court cases ever make it pass here to the royal court unless the king agrees to let the upper court hear the case.


Strasev houses only the Castle and its support buildings, including the high court. Its high walls overlook all the islands, and with just the one bridge it is well defended. During the Reetta Dynasty, the Elves attempted to blockade Shen Sherin to no avail. The massive ballista on the city walls and with the help from Vamonamo rock-boats the siege ended within a few months.

Shen Sherin history

Shen Sherin history


The Thesilan magistrate Deyr Khusari founded Shen Sherin almost 2700 years ago with a few nuesg or humans. Located where the Sherin river, flows into the Teroma Inlet. To the East lay the only available road through the mountains and the capital city, Thesila. North and South trails connect to other villages and towns west of the mountains. The Thesilan Road follows the Sherin River, through the Tuzia Kys (Tuzia pass) ending at Twin Rivers. A short boat trip downriver to Dragon Claw lake lay the entrance to the magical city of Thesila. For over 400 years the area prospered. The Thesilans wizards grew islands in the inlet to expand the town. After Castle Shen completion, the government moved to Strasey island. Over the years they developed thirteen islands and the locals settled as each one became available.

Since its founding, Shen Sherin survived 12 dynasties. The Thesilan dynasty began before the existence of the village and lasted for 184 years afterward. Wizards known as khauxj created everyday magical devices used to keep the islands clean. They built sewers under the city streets allowing river water to keep them clean. Enchanted spheres lit the roads. Magic pipes extinguished fires and washed the trash into the sewers. Major crossroads had beautiful fountains powered by magic and so much more. It was a good time to live on the islands. As the human settlements grew, they spread into the forest, and in 139 Thesilan Dynasty, a group of human settlers killed an Elvin family. The elves retaliated and thus begin the Nuesg-Neov war. The elves had superior skill and weapons, but the humans overwhelmed them in numbers. The humans acquired many spells from the elves during the conflict. In 142 Thesilan Dynasty, the Green Branch Treat signed outside Clybhir ended the hostilities.

In 509, all the Thesilan's administrators left for Thesila and never returned. Many of the trade routes became dangerous and riddled with bandits becoming known as the lawless lands. With no reason to travel beyond Twin Rivers, Travel diminished. Within a few generations, the other races in the area shut down the road East of the Mountains. For years the battle for the leadership of Shen Sherin waged until Soryan Seijag took the castle in 512. He set the standard calendar starting a 0 for each dynasty. He was also first called himself king. The Seijag Dynasty is remembered as being cruel, ruling with an iron fist. Demanding human sacrifices, and forcing the people to live in squalor. Every time the citizens tried to revolt it was squashed with devastating consequences. They held the city for 138 years, until Gyng Laillia assassinated the last of the Seijag family.

The Laillia Dynasty encouraged the use of magic. Soon every house had enchanted items,and magic shops appeared on every island. The city prospered and the villagers got fat and lazy. But the Owrks east of the mountains wanted some of the power and marched west, starting the Owrk war in 175. For many months the elves stayed out until in 176 the Owrken army destroyed an Elvin village. The invaders could not battle two front, so they retreated back across the mountains in 177, taking some magic knowledge with them. The Laillia Dynasty lasted for 237 years until Zhou Kyliah took power by taking the castle in one night.

Zhou did not trust magic, banning it from the city. He executed witches, wizards, and destroyed personal enchanted items. Mages fled the city, many of them ending up in Epyfina. Mages tried hiding in the coastal cities of Clybhir and Vamonamo, but Zhou would not trade with anyone hiding a mage. Kyliah's reign lasted for 62 years.

Cyhin Tainna, a cook in the castle by spending years putting a hallucinogen into the royal food. Over time they went insane and killed each other. Cyhin became the first Tainna king. In 60 Tainna Dynasty, an army of Owrks, Orks, Tsaubs, Tumojs numbering in the thousands crossed the mountains. The army overran villages, killing hundreds before the invaders split laying siege to Tenskie and Shen Sherin. For over a year the inlet and tall walls kept the attackers out of the Shen Sherin. In year 62 Syrran Tainna invited the mages back, promising full citizenship if they help defend the city. Within two years the invaders retreated back across the mountains with heavy losses. During the battle of Tsaub cliffs they found a cave protected by an illusion. There were dozens of confused people there. They looked like zojzas, but spoke in strange languages. The strangers understood each other, but not the natives. They returned to the city with the army. Syrran not only gave the mages citizenship but also the island Cheberin. For over 400 years of peace reigns.

The Tainna family had no heir to the throne and after 275 years, turn the thrown over their son-in-law Lynag Lahtii. They ruled for almost another 260 years, Then civil war fills the streets, and in 3 months Dajuo Reetta became the first queen to rule. Within two years of her taking the throne, pirates attacked the city, but the city defenses repelled their attacks every time. In 6 Reetta Dynasty rumors of a prophecy spread throughout the land. "An off-worlder will return princess Dalistra as queen, and the ancients wizards before the three become one." Most people didn't take it seriously, Dalistra disappeared during the Thesilan Dynasty. However, legend says her spirit was placed in a device for safe keeping.

Qyua Iirro wanted to make sure that the prophecy did not happen. He takes the throne and on the first day commands all off-worlders be executed. Thousands of strangers killed while many more escaped. Within a couple generations, there are no new births in Shen Sherin. The Iirro Dynasty discovered Fire Island in the middle of Khusari Sea. Named because of the active volcano at one end. It was in Iirro 98 that the first prisoners sentenced to life were put on the island. Shen Sherin and many other coastal cities use it as a prison, political dissents were soon added to the list sent to the island. Most were given a choice between the arena where they could win back their freedom, or the island for life. The life expectancy in either place was short. The Iirro family ruled for 295 years before they vanished without a trace.

Quing Arcttu took the throne without a fight, welcoming the off-worlders back into the city. Within one generation infants could be heard all over town. However, there was a forty year gap between the youngest mothers and babies. Forcing many families to take in other children as the adults died. Arrena Arcttu assented to the throne just a few years before a massive army moved over the mountains from the East in 128. Xoargh led an army of owrks, giants, trolls, ogres, witches and hook-bill dragons. Their attacks organized and precise, leveling every structure in their path. This was the first time they attacked the west with magic and dragons, using both skillfully. The conflict lasted for 100 years.

Tain Targho kills Zieb Arrena in his sleep, ending the Arrena rule. Tain almost lost the city several times. He uses the military to keep order in the city and leaves the people outside the walls to the fates. He holds power for 27 years, until he slinks away in the dark after Rhynnia and her wood elves fight their way to the city gate. 

Rhynnia Varpul showed up with hundreds of Elves to join the battle. Tain slinks away by boat in the night, leaving the throne vacant. Rhynnia became the first wizard to ascend the throne in Shen Sherin. By this time the pirates of Fire Island joined the battle, blocking the ports and controlled the Khusari sea. Until the stone ships from Iimytir arrived sending the pirates back to fire island. Their fleet destroyed, and several Iimytir warships remained around the island. In 34, Rhynnia and Xoargh signed the Fire Jade Peace Accord, ending the 100-year war. They set up trade routes, and all sides prosper from the agreement. Some say Rhynnia was part elf, but she remained in power for 169 years. She left through the gate, leaving Alandra Toivonian as the new king.

Some say that Alandra Tolvonian was part Neovs (Elf), but most thought he was Naj Tewb (off-worlder). He taught them how to build pumps using the sea breeze to get the water out of the ground. He showed them how to make lamps using whale oil, and replace the many items as magic dwindled and devices just stopped working. A variety of races moved about the city, opening shops and joined the military. After 108 years he turned the throne over to Argoria Jarve and left the city just like his predecessor.

After 23 years, Shen Sherin became over populated, and no new island residents were allowed on the islands. The city expanded to the surrounding countryside expanding the farms and orchards. Under the Jarve family reign, the town prospered and became the shipping hub again. In 120 bands of Orwks, Tsaubs, and Trolls moved west of the mountains, breaking the peace treaty. The battles were short, and within a year they retreated back East. There are still ongoing skirmishes with the eastern races.